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Rockstar reportedly says GTA 6's map is too big to see through story missions alone

Dexerto and GameSpot report fresh Rockstar comments on GTA 6's scale, including a reiterated claim that the map is double the size of GTA 5's.

According to Dexerto, Rockstar Games has said that Grand Theft Auto VI's map is so large that players will not see all of it simply by following the story missions. The outlet reported on September 30 that the studio reiterated the map is double the size of Grand Theft Auto V's.

Dexerto adds that, per Rockstar, the developer cannot guide players by the hand to every part of the world. The implication is that much of the map is left for players to discover on their own, outside the main campaign path.

A day later, on October 1, GameSpot ran a report headlined around a similar theme: that GTA 6 does not compromise scale for detail, according to Rockstar. That framing suggests the studio is pushing back on the idea that a bigger world has to mean a thinner one, though the specifics of those comments are not laid out in GameSpot's headline.

Both outlets attribute the remarks to Rockstar, but they come through third-party reporting rather than an official Rockstar Newswire post or press release, so the exact wording and context have not been verified here through an official channel.

For players, the comments point toward a world built to reward exploration rather than one that is fully mapped out by the campaign. Rockstar's official trailers have already shown that the game returns to Vice City, and the open question remains how much of the wider map holds activities, secrets and side content beyond the main story. More detail is likely to emerge as Rockstar shares further official material ahead of launch.

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